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All of our new Jones & Bartlett material is now posted at our NEW and improved blog site, blogs.jblearning.com/computer-science/. We’ll see you over there!
Tuesday
May242011

The Joy of Film Editing Reviewed Audio Production and Postproduction by Woody Woodhall

Blogger Gael Chandler reviewed Woody Woodhall's Audio Production and Postproduction text on www.joyoffilmediting.com.


"I first spied Woody Woodhall as he stood in jeans, resilient after a day of operating Allied Post, an audio postproduction company in Santa Monica, CA he co-owns and runs with his wife Wendy Woodhall. He was introducing the night’s roster of speakers at Los Angeles Post Production Group (LAPPG) which they also run."

Read the full review at The Joy of Film Editing.

Friday
May062011

Woody Woodhall discusses Audio Production in Podcast

Listen to Jones & Bartlett Learning author Woody Woodhall, owner of Allied Post Audio, talk about the various aspects of audio production and postproduction, including specificis on Avid and Final Cut Pro, in this webinar from filmmakingwebinars.com.

Check out Woody's recent book from Jones & Bartlett Learning, Audio Production and Postproduction, where he guides readers through a series of exercises to better understand the relationships between the gear and practices required for optimal recordings and mixes.

About Woody Woodhall:

Woody Woodhall, CAS is President of Allied Post Audio in Santa Monica, CA. and is a supervising sound editor, sound-designer and re-recording mixer for independent feature films, documentaries, television programming, and multimedia. A supporter and advocate for independent filmmaking recent projects include “Best Worst Movie” an award winning documentary that is exhibiting across the US in Summer 2010 and “Next Year Country” playing on PBS through Fall 2010. For television he’s VO recorded, sound edited and mixed hundreds of episodes of programming for USA Network, VH-1, E!, Travel Channel, and Comedy Central to name a few. He is currently mixing the hit reality series on Food Network, “Private Chefs of Beverly Hills” as well as the series “Battle of the Wedding Designers” for TLC.

He is a blogger for WoodysSoundAdvice.com and a contributing blogger to BackPackFilmSchool.com on audio matters. A guest lecturer on audio post practices and techniques he has presented for the Producers Guild of America (PGA), Filmmakers Alliance, Loyola Marymount College (LMU), Musicians Institute, and Doculink. He is co-founder and moderator for the Los Angeles Post Production Group (LAPPG), a “non-platform specific” membership group dedicated to expanding knowledge and expertise in the post finishing process. Monthly meetings provide networking and demos sharing knowledge, ideas, tips and techniques. Topics cover the post spectrum from color grading and on-lining to post production workflows for RED or DSLR footage to audio encoding demonstrations presented by companies like manufacturers such as Dolby and Sony to software creators such as Adobe, Gen Arts and digieffects.

Monday
Apr182011

New Game Localization Text is Added to the Foundations of Game Development Series

As games become more popular in international markets, developers and publishers are looking for ways to quickly localize their games in order to capitalize on these markets. Authored by two internationally known experts in game localization, The Game Localization Handbook, Second Edition provides information on how to localize software for games, whether they are developed for the PC, console, or other platforms. It includes advice, interviews, and case studies from industry professionals, as well as practical information on pre-production, production, translation, and testing of localized SKUs.

Written for producers, translators, development personnel, studio management, publishers, students, and anyone involved directly or indirectly with the production of localized games, this single-reference handbook provides insightful guidelines to all the tasks involved for planning and executing successful localizations.

Key Features:

  • Authored by two internationally recognized experts in the field of game  (Heather Maxwell Chandler & Stephanie O'Malley Deming) providing readers with real world perspectives and insight
  • Concentrates on software localization specifically for all major platforms in the game industry
  • Provides a detailed plan for developing and executing localized game SKUs
  • Emphasizes localizations for European and Asian languages where gaming and game development are consistently expanding
  • Offers advice from industry professionals on how to achieve localization-friendly development and uses real-world case studies to illustrate

The Foundations of Game Development Series provides coverage of the key concepts and technical instruction students need to complete their game development curriculum as well as provide them with the industry knowledge to be successful professional game developers, programmers, producers, and designers.

About the Authors:

Heather Maxwell Chandler is a veteran game producer with experience at Activision, EA, and Ubisoft. She's also the founder of Media Sunshine, Inc., (www.mediasunshine.com) a company that provides game production contract services to developers, publishers, and vendors. She has contributed to the production of Apocalypse, Civilization: Call to Power, Heavy Gear 2, Sacred 2: Fallen Angel, and eight games in the Ghost Recon series. She's the author of The Game Production Handbook, Second Edition and Fundamentals of Game Development, also part of the Foundations of Game Development Series

Stephanie O’Malley Deming is a software development producer, consultant and operations executive with more than 15 years of experience in worldwide, award-winning, educational and entertainment products for companies including Activision, EA, LucasArts, Capcom, and 2K Games. She specializes in localizations and has successfully sim-shipped hundreds of language versions of high profile titles including the Guitar Hero™ series, the Call of Duty® series, League of Legends among many others. Stephanie founded XLOC (www.xloc.com), a company that offers web-based applications for easy localization management, and works as a production consultant for interactive game companies.

To learn more about The Game Localization Handbook, Second Edition, including the opportunity to preview content from the book, visit www.jblearning.com.

Thursday
Apr142011

Ensure Your Students Have a Clear Grasp on Complex Algorithms

Written in an incredibly accessible format, Foundations of Algorithms, Fourth Edition offers a well-balanced presentation of algorithm design, complexity analysis of algorithms, and computational complexity, with numerous examples throughout.  

This volume is accessible to mainstream computer science students who have a background in college algebra and discrete structures. To support their approach, the authors present mathematical concepts using standard English and a simpler notation than is found in most texts. A review of essential mathematical concepts is presented in three appendices. The authors also reinforce the explanations with numerous concrete examples to help students grasp theoretical concepts.

To help students better understand complex algorithms, the authors use C++ and Java pseudocode, as students are familiar with these languages from their intro programming and data structures courses.  Furthermore, students are not required to have a calculus background.  College algebra and discrete structures are the prerequisites for the text.  The authors, both professors at Northeastern Illinois University, have included a chapter on numerical algorithms with a review of basic number theory, Euclid's Algorithm for finding the greatest common divisor, a review of modular arithmetic, an algorithm for solving modular linear equations, an algorithm for computing modular powers, and the new polynomial-time algorithm for determining whether a number is prime.

To save you time preparing materials for your course, this text is accompanied by numerous resources, including:

  • Instructor Resource Manual containing for each chapter:
    • an overview
    • lecture notes
    • discussion topics for the classroom
    • suggested assigned exercises from the text
    • list of keywords
    • relevant web links
  • Solutions Manual
  • Microsoft PowerPoint Slides

Visit Jones & Bartlett Learning to learn more about this title or to request your complimentary review copy for course adoption consideration.
 

Monday
Mar212011

Java Illuminated, Third Edition Offers FREE Access to Custom CodeLab

Provide your introductory java programming students an "Active Learning" experience with Turings Craft Custom CodeLab®

Jones & Bartlett Learning is excited to offer Custom CodeLab with the recently published Third Editions of the best-selling text Java Illuminated.  Furthermore, access to this outstanding learning tool is free with new copies of the text!

CodeLab is a web-based interactive programming exercise service that has been customized to accompany each text. It provides over 300 short exercises, each focused on a particular programming idea or language construct. The student types in code and the system immediately judges its correctness, offering hints when the submission is incorrect. Through this process, the student gains mastery over the semantics, syntax and common usage of the language elements.

Give Your Students a hands-on learning experience with CodeLab!

CodeLab is a learning tool for the student:

  • Provides over 300 exercises customized to match the organization of the text.
  • The exercises are graduated to reinforce the concepts learned in previous exercises.
  • Provides instant feedback and hints on each submission, including compiler errors and logical errors, to help your students overcome any learning obstacle.
  • Students' work is automatically saved for later reference.

Save classroom time teaching the basics of java programming!

 CodeLab is customizable to fit your needs for your course:

  • Customize the submission preferences to fit your course, including date/time exercise is due, number of submissions accepted, time student spends on each exercise, etc.
  • Change the names of the exercises, make new exercises, and create new topics, to fit your course and your schedule.
  • Track your students' success with the roster feature.  This helps you see as a whole, where your students need further instruction.
  • Send your CodeLab roster of student submissions straight to your gradebook!

Preview a Demo of CodeLab Today!
See CodeLab in action with Java Illuminated: An Active Learning Approach, Third Edition (also available in a Brief Edition).  A Jones & Bartlett demonstration site is available at jblearning.turingscraft.com.

Custom CodeLab is also available (free access with new copy of course!) with An Introduction to Programming Using Java, by Anthony J. Dos Reis.